# Scenario Academy > Learn Scenario by doing: courses by topic and use case, playbooks from brief to result with prompts and settings from real runs, and the methods behind them. Every page below is a Markdown twin, with the date it was last updated. How to use the Academy as an agent: https://learn.scenario.com/academy-for-agents.md. Every page in one file: https://learn.scenario.com/llms-full.txt. ## Start here - [Your first tour of the platform](https://learn.scenario.com/start/your-first-tour.md): Every main screen of the Scenario web app, what each one is for, the three ways to use Scenario, how organizations and projects work, and where search, notifications, Scenario Genie and settings live. (updated 2026-11-11) - [First results](https://learn.scenario.com/start/first-results.md): Your first image, your first edit and your first video, one after the other, on the same character. (updated 2026-11-11) - [Your studio in Scenario](https://learn.scenario.com/start/your-studio-in-scenario.md): The Model Hub, your own models, Apps and workflows, folders and sharing, and Scenario Genie, on the character from your first results. (updated 2026-11-11) - [Your first image](https://learn.scenario.com/start/your-first-image.md): Write a short brief, turn it into a prompt, generate four takes with a strong current model, keep the right one and file it. (updated 2026-10-16) - [Your first edit](https://learn.scenario.com/start/your-first-edit.md): Change one thing in an image and keep the rest, check for collateral changes, then remove the background and upscale. (updated 2026-10-16) - [Your first video](https://learn.scenario.com/start/your-first-video.md): Animate your edited image into a 5-second clip with sound, using the image as the first frame. One rejected take, one kept. (updated 2026-10-16) - [Your first workflow](https://learn.scenario.com/start/your-first-workflow.md): Run the ready-made Turnaround Studio App on your character to get front, side and back views, then open the workflow behind it. (updated 2026-10-16) - [Ask Scenario Genie](https://learn.scenario.com/start/ask-scenario-genie.md): Ask Scenario Genie in plain language to find a model, set up a generation or point you to a workflow. Good requests versus vague ones, and what it costs. (updated 2026-10-12) ## Core methods - [Write better prompts](https://learn.scenario.com/methods/prompt-images.md): Write image prompts in six parts (subject, composition, style, light, text, constraints) and adapt them to the model you use. (updated 2026-11-11) - [Write video prompts](https://learn.scenario.com/methods/prompt-video.md): Write video prompts in six parts (start state, one action, end state, camera, pace, sound), then time the beats of a longer clip or cut it into shots. (updated 2026-11-11) ## Images - [Generate images from the image panel](https://learn.scenario.com/images/generate-images.md): Use every part of the image generator, from model and prompt to references, size, count, quality and the results view. (updated 2026-11-11) - [Image settings explained](https://learn.scenario.com/images/image-settings-explained.md): What each image setting does, its usual range, and which current models expose it, as of October 2026. (updated 2026-11-11) - [Pick an image model family for the job](https://learn.scenario.com/images/image-models-guide.md): The image model families as of October 2026, what each does well, and how to shortlist two or three for your brief. (updated 2026-11-11) - [Edit an image without starting over](https://learn.scenario.com/images/edit-images.md): Change one element by prompt, repaint a masked area, extend the frame or change the format, and check that nothing else moved. (updated 2026-11-11) - [Remove and replace backgrounds](https://learn.scenario.com/images/remove-and-replace-backgrounds.md): Cut a subject out to a transparent PNG, swap its background with one prompt, or place it into a scene you already have. (updated 2026-11-11) - [Upscale and enhance images as the last step](https://learn.scenario.com/images/upscale-and-enhance-images.md): Choose an upscaler and a factor, balance fidelity against invented detail, protect faces and text. (updated 2026-11-11) - [Make vectors, pixel art and layered files](https://learn.scenario.com/images/vectors-pixel-art-and-layers.md): Turn an image into an SVG with Recraft Vectorize, into pixel art on a true grid with Pixelate, and into separate transparent layers with Seedream 5.0 Flash Layerize. Then slice or assemble grids and sprite sheets. (updated 2026-11-11) - [Get legible text and typography in images](https://learn.scenario.com/images/text-and-typography-in-images.md): Prompt GPT Image 2.6 for legible text in a scene, put your own logo on an existing image with reference images, and set the type in code when the wording must be exact or change often. (updated 2026-11-11) - [Sketch and render in real time with Live](https://learn.scenario.com/images/live-generation.md): Draw on a canvas and watch a model render the sketch as you go, then take the best frame to a full-quality model. (updated 2026-11-11) ## Video - [Generate video](https://learn.scenario.com/video/generate-video.md): Use the video panel: choose a model in the library, then the prompt, First Frame and Last Frame, references, duration, resolution, aspect ratio and the price before you click. (updated 2026-11-11) - [Keep a character or product consistent with reference to video](https://learn.scenario.com/video/reference-to-video.md): Make a character sheet, pass it with a place as reference images, say what each one is, and describe the action and the camera. (updated 2026-11-11) - [Direct the camera and the motion in a shot](https://learn.scenario.com/video/direct-the-camera-and-motion.md): Name one camera move, describe the subject's action with a start and an end, and use a driving video when choreography must be exact. (updated 2026-11-11) - [Pick a video model by inputs, length, audio and price](https://learn.scenario.com/video/video-models-guide.md): How to find a video model in the model library, the video model families as of November 2026, how their prices compare, and the length and resolution each one allows. (updated 2026-11-11) - [Edit a video](https://learn.scenario.com/video/edit-video.md): Restyle a clip, replace one element, extend it, reframe it or remove its background, with the model that fits each edit, and check that the motion survived. (updated 2026-11-11) - [Upscale and finalize video](https://learn.scenario.com/video/upscale-and-finish-video.md): Upscale the video you keep, check it against the source, grade the color, keep the frame rate, and export in the format the destination needs. (updated 2026-11-11) - [Lip sync video and make talking avatars](https://learn.scenario.com/video/lip-sync-and-talking-avatars.md): Sync new speech to an existing clip, or animate a portrait into a presenter from an audio track, and check mouth shapes and identity. (updated 2026-11-11) - [Dub and translate a video into other languages](https://learn.scenario.com/video/dub-and-translate-video.md): Translate speech with the speaker's voice and lip movement, or build the dub step by step, then check each language with a native reader. (updated 2026-11-11) - [Cut, join, caption and convert video with the video tools](https://learn.scenario.com/video/video-tools.md): The video tools that do exact, repeatable jobs: join clips, pull frames, caption, cut and split, resize, extract audio and transcripts, key out a green screen and split a video into layers. (updated 2026-11-12) - [Build a sequence of shots from a shot list](https://learn.scenario.com/video/build-a-sequence-of-shots.md): Plan the shots, lock references and stills first, generate one clip per shot with matching settings, then cut, sound and finish the sequence. (updated 2026-11-11) ## Audio - [Audio on Scenario, models and prompts](https://learn.scenario.com/audio/audio-on-scenario.md): The audio jobs you can run on Scenario, where each one lives in the app, how to choose a model, and how to write a prompt for music, speech and sound effects. (updated 2026-11-11) - [Generate music](https://learn.scenario.com/audio/generate-music.md): Write a music prompt, set the length, choose instrumental or lyrics, and check the take before it goes under a picture or a voice. (updated 2026-11-11) - [Voice: narration, cloning and voice change](https://learn.scenario.com/audio/narration-and-speech.md): Turn a script into narration or dialogue, clone a voice or change one with the speaker's consent, clean the source, and check every word with a transcript. (updated 2026-11-11) - [Sound for video](https://learn.scenario.com/audio/sound-effects-and-foley.md): Generate sound effects from a description or from the clip itself, add music that follows the picture, keep the dialogue already there, and mix a clean track. (updated 2026-11-11) - [Transcribe and subtitle](https://learn.scenario.com/audio/transcribe-and-subtitle.md): Turn speech into text and SRT subtitles, burn styled captions into a video, translate them, and fix the transcript before it ships. (updated 2026-11-11) ## 3D - [Make your first 3D model from text](https://learn.scenario.com/3d/3d-on-scenario.md): Open 3D, choose a text to 3D model, set texture, PBR and face limit, write the prompt, generate, inspect the model in the viewer and download it. (updated 2026-11-10) - [Turn an image into a 3D model](https://learn.scenario.com/3d/image-to-3d.md): Prepare a front image in an A-pose or a T-pose, add it to an image to 3D model, check the settings, generate, and inspect the back and the wireframe. (updated 2026-11-10) - [Turn several views into a 3D model](https://learn.scenario.com/3d/multi-view-and-parts.md): Make four matching views with an image editor or a turnaround workflow, add them to a multi view model, generate, and compare the back with a single image result. (updated 2026-11-10) - [Process your 3D model](https://learn.scenario.com/3d/process-3d-models.md): Remesh, UV unwrap and texture a 3D model in one run: retopology from about 800,000 triangles to under 5,000 faces, UV unwrapping into larger islands, then retexture with the original image or a new reference. (updated 2026-11-10) - [Rig and animate your 3D model](https://learn.scenario.com/3d/rig-and-animate-3d.md): Rigging and animation for a 3D character: compare the rigging models (Rodin, Cartwheel, Uthana, Tripo, Meshy), rig with Rodin Hyper3D Rigging, then generate motion from text or from a video. (updated 2026-11-10) - [Claude Opus 5.5 3D and GPT-6 Astra 3D](https://learn.scenario.com/3d/opus-and-astra-3d.md): Open Claude Opus 5.5 3D, set Effort, polycount limit, output format and topology, build from a prompt or reference images, rig characters and props, and edit an existing 3D file. (updated 2026-11-10) - [Split a 3D model and get it ready to print](https://learn.scenario.com/3d/split-and-3d-print.md): Compare Tripo Segmentation, Hunyuan 3D Part and Rodin Bang! on the same mesh, then prepare a model for 3D printing with Hitem3D Split and Hitem3D Multicolor. (updated 2026-11-10) - [Make game-ready 3D models: low poly, voxel and LODs](https://learn.scenario.com/3d/game-ready-3d.md): Make light game models: Tripo P2 and Meshy Smart Topology at a 3,000 face target, Smart Low Poly, Tripo Retopology v3, voxels with Tripo Stylization and Voxel Crafter, and an LOD chain with Claude Opus 5.5 3D. (updated 2026-11-10) - [Bring your 3D model into Blender, Unity and Unreal](https://learn.scenario.com/3d/export-3d-to-engines-and-dcc.md): Import a rigged GLB and its FBX version into Blender, Unity and Unreal Engine, and fix what breaks: textures, pivots, axes, clip names, root motion and bone names. (updated 2026-11-11) - [Build 3D worlds and Gaussian splats](https://learn.scenario.com/3d/3d-worlds-and-splats.md): Build Gaussian splat worlds from a prompt, an image, a 360 panorama or a video with Marble and HY World, make a splat of one object with TripoSplat or Idol, then export and use them. (updated 2026-11-11) - [Pick the right 3D model for each task](https://learn.scenario.com/3d/choose-a-3d-model.md): A decision table for every task in the 3D course: create, process, animate, split, edit, worlds, textures and skies, with the recommended model, a typical cost in credits and a typical time. (updated 2026-11-11) ## Textures and skyboxes - [Seamless textures and PBR materials](https://learn.scenario.com/textures/seamless-textures.md): Make a seamless tile with Scenario Texture and check it, upscale it, make a full PBR material with PATINA, learn what each map does, and connect the maps in Blender. (updated 2026-11-11) - [Generate PBR materials](https://learn.scenario.com/textures/pbr-materials.md): Get base color, normal, roughness, metalness and height maps from a prompt, a photo or an existing texture, check each map, and set them up in an engine. (updated 2026-11-11) - [Skyboxes and 360 panoramas](https://learn.scenario.com/textures/skyboxes-and-360.md): Make a 360 panorama from text or from one image, check the seam, restyle and upscale it, export cubemap faces and HDR for lighting, and turn it into a pan or orbit video. (updated 2026-11-11) ## Workflows and Apps - [What workflows are](https://learn.scenario.com/workflows/what-are-workflows.md): A workflow is a node graph that chains inputs, models, logic and outputs so a process runs the same way every time. An App is a workflow with a form. (updated 2026-11-11) - [Tour of the workflow editor](https://learn.scenario.com/workflows/workflow-editor-tour.md): Find your way around the node editor: the Workflows page, the canvas, the node palette, ports, models, running, outputs and the workflow menu. (updated 2026-10-12) - [Nodes reference](https://learn.scenario.com/workflows/nodes-reference.md): Every node in the workflow editor by palette category, with its ports, main settings and typical use, as of October 2026. (updated 2026-10-12) - [Build your first workflow](https://learn.scenario.com/workflows/build-your-first-workflow.md): Add two Text nodes, join them in a Prompt Builder, send the prompt and the character to an Image Generator, and test that one step to make the first anatomy sheet. (updated 2026-11-11) - [Prompts that repeat](https://learn.scenario.com/workflows/prompts-and-llm-nodes.md): Read how the anatomy-sketch prompt is written, share one framing rule through Prompt Builders, and add the prompts for the pencil, gray sculpt and textured sculpt sheets. (updated 2026-11-11) - [Batches, loops and logic](https://learn.scenario.com/workflows/batches-loops-and-logic.md): Run one pipeline over a list with Split Text and Loop, keep part of a list with Slice Items, gather results with Group Items and branch with If-Else. (updated 2026-11-11) - [Approval and review steps](https://learn.scenario.com/workflows/approval-and-review-steps.md): Pause a workflow for a person with the Approval node or Slice Items in Choose mode, so only checked results reach the expensive steps. (updated 2026-10-12) - [Compose with Image Studio and Video Studio](https://learn.scenario.com/workflows/compose-with-image-and-video-studio.md): Layer images into one composite with Image Studio, and assemble video, image and audio tracks into one clip with Video Studio. (updated 2026-11-11) - [Build with the Node Agent](https://learn.scenario.com/workflows/build-with-the-node-agent.md): Describe a workflow in plain text and let the Node Agent build or change the graph, then read its report and review the graph before you run. (updated 2026-10-12) - [Platform workflows and templates](https://learn.scenario.com/workflows/platform-workflows-and-templates.md): Find a ready-made workflow or App from Scenario, run it on your own input, then duplicate it into your project to adapt it. (updated 2026-10-16) - [Publish a workflow as an App](https://learn.scenario.com/workflows/publish-a-workflow-as-an-app.md): Turn a working workflow into an App: pin the inputs and output, mark fields required or optional, write descriptions, add previews, test and share. (updated 2026-11-11) - [Run and share Apps](https://learn.scenario.com/workflows/run-and-share-apps.md): Run a platform or project App, find its results, run it on several inputs, and make your team's Apps available to the right people. (updated 2026-10-12) - [Debug a workflow](https://learn.scenario.com/workflows/debug-a-workflow.md): Find and fix failing nodes, wires that will not connect, empty outputs, bad prompts, wrong models and cost surprises, starting with the cheapest check. (updated 2026-10-12) - [Run workflows from code and agents](https://learn.scenario.com/workflows/run-workflows-from-code-and-agents.md): Run workflows and Apps through the API and the Scenario MCP: find the input names, quote with a dry run, start the job, wait, read results and answer approvals. (updated 2026-10-12) ## Scenario Agents - [Genie and the Node Agent](https://learn.scenario.com/agents/scenario-agents-overview.md): What Scenario Genie and the Node Agent each do, how to open, brief and iterate with Genie, what messages cost, and how both agents share instructions and memory. (updated 2026-11-11) - [Instructions, memory and team habits](https://learn.scenario.com/agents/instructions-and-memory.md): The five sources Scenario Genie and the Node Agent read at the start of every conversation, who writes each and which wins, how to write them, and the team habits that keep agent results consistent. (updated 2026-11-11) ## Scenario MCP - [What the Scenario MCP is, and how to connect it](https://learn.scenario.com/mcp/what-is-scenario-mcp.md): What the Scenario MCP does and when to use it, the exact setup for Claude, Cursor, VS Code, Codex and other clients, and Scenario's agent skills. (updated 2026-11-11) - [Blender and the Scenario MCP, live](https://learn.scenario.com/mcp/first-session-with-scenario-mcp.md): Turn a Blender blockout into a finished short film and a product ad through the Scenario MCP, with two skills and every prompt shown. (updated 2026-11-11) ## API - [Create API keys and authenticate requests](https://learn.scenario.com/api/api-keys-and-authentication.md): Create project or organization keys with the right role, scopes and spend cap, send them with Basic auth, then rotate and store them safely. (updated 2026-10-12) - [Generate, poll and download an image with the API](https://learn.scenario.com/api/api-quickstart.md): Generate an image with the Scenario API, wait for the job and save the file, in curl, Python and JavaScript. (updated 2026-10-16) - [Jobs, polling and webhooks](https://learn.scenario.com/api/jobs-polling-and-webhooks.md): Follow a job from submit to result, poll it safely, or get a signed webhook when it finishes, with retries and deduplication. (updated 2026-10-12) - [Upload and manage assets via the API](https://learn.scenario.com/api/upload-and-manage-assets-via-api.md): Upload images, audio, video and 3D as inputs, get file URLs and conversions, and organize assets with tags, collections and copies from code. (updated 2026-10-12) - [Run Apps and train custom models via the API](https://learn.scenario.com/api/custom-models-via-api.md): Run a published App through the workflow endpoint, then create a FLUX.2 Klein 4B LoRA, add training images, quote and train it, and generate with it from code. (updated 2026-10-12) ## Plugins and integrations - [Use the Scenario Blender Plugin](https://learn.scenario.com/integrations/scenario-blender-plugin.md): Install the Scenario Blender Plugin from Scenario's extension repository, connect an API key, and generate textures, materials, 3D and renders in Blender. (updated 2026-11-12) ## Use-case playbooks - [Build a character sheet and keep it consistent across scenes](https://learn.scenario.com/playbooks/character-reference-sheet.md): Design one original character, derive a turnaround, an expression sheet and an outfit sheet from her, then place her in new scenes and next to a second character without her face, hair or clothes drifting. (updated 2026-10-16) - [Make sprite sheets and eight-direction sprites](https://learn.scenario.com/playbooks/sprite-sheet-animation.md): Turn a pixel character into engine-ready sheets, a four-direction walk, a sword attack cut from a video clip, and all eight facings from one image, snapped to a pixel grid and cut in code. (updated 2026-10-16) - [Make a consistent icon set and item catalog](https://learn.scenario.com/playbooks/game-icon-set.md): Produce a matching set of ability icons and a growing item catalog with tiers and chromas by approving one style anchor at full and small size, then generating every other cell from it, one job per line. (updated 2026-10-16) - [Make isometric tiles and buildings from sketches](https://learn.scenario.com/playbooks/isometric-tiles-and-buildings.md): Turn rough layout sketches into a matching set of isometric buildings, upgrades and ground tiles that share one projection, light and palette. (updated 2026-10-16) - [Build a game UI kit ready for nine-slicing](https://learn.scenario.com/playbooks/game-ui-kit.md): Generate buttons, panels, frames and bars with no text and true transparency, then slice them so they stretch to any size and any language. (updated 2026-10-16) - [Turn a sketch into a finished prop, in 2D and 3D](https://learn.scenario.com/playbooks/props-and-items-from-sketch.md): Take a sketch of a game prop to a clean transparent render that follows every line, then to a textured 3D model under a triangle budget, compare two 3D models, check scale and maps, and export to an engine. (updated 2026-10-16) - [Take a character from concept to rigged, animated 3D](https://learn.scenario.com/playbooks/rigged-3d-character.md): Turn an approved character image into a textured 3D mesh, auto-rig it with a humanoid skeleton, and check the walk and run clips before the engine. (updated 2026-10-16) - [Make key art and every format from one master](https://learn.scenario.com/playbooks/key-art-and-store-assets.md): Compose one master with room for a title, crop it where you can, extend it to wide and tall ratios where you must, paste the master back to keep the product exact, and cut every store, feed and banner format from it. (updated 2026-10-16) - [Make mobile user acquisition video ads with testable hooks](https://learn.scenario.com/playbooks/mobile-ua-video-ads.md): Build vertical video ads as hook, body and end card, generate two hooks from your game art, and assemble variants that share one body for A/B tests. (updated 2026-10-16) - [Cut a game trailer with score and sound](https://learn.scenario.com/playbooks/game-trailer-cinematic.md): Plan a 21-second teaser as a shot list, animate approved key frames, score it first and cut to the hits with title cards set in code; then give a locked trailer cut a full soundtrack of score, timed foley and a hero effect, mixed to a target loudness. (updated 2026-10-16) - [A storyboard from a script with a consistent cast](https://learn.scenario.com/playbooks/storyboard-from-script.md): Turn a short script into six numbered storyboard panels with the same cast, props and screen direction, with the captions set in code. (updated 2026-10-16) - [Animate a still image, as a loop or a one-shot](https://learn.scenario.com/playbooks/animate-a-still.md): Bring a feature-animation still to life with small controlled motion, and choose between a clean loop and a one-shot by measuring both. (updated 2026-10-16) - [Restyle footage and keep the motion](https://learn.scenario.com/playbooks/restyle-footage-keep-the-motion.md): Restyle a clip or change one element while the camera move, timing and layout stay locked: a shoot-out, a style frame, two finals and a measured check. (updated 2026-10-16) - [Swap the actor and keep the performance](https://learn.scenario.com/playbooks/swap-the-actor-keep-the-performance.md): Make one reference performance, then have several characters perform exactly the same moves with a motion-control model, checked pose by pose. (updated 2026-10-16) - [A longer video from key frames and camera angles](https://learn.scenario.com/playbooks/long-video-from-guided-frames.md): Plan key frames, fix them as stills and generate the clips between them so a longer sequence joins without seams, then cover one beat from many angles by reshooting a locked-off master. (updated 2026-10-16) - [One campaign idea, a family of ad variations](https://learn.scenario.com/playbooks/ad-variations-family.md): Build a family of ads from one idea, varying the setting and copy while product, look and layout stay fixed. Copy is set in code so it is always exact. (updated 2026-10-16) - [Clean packshots from a real product photo](https://learn.scenario.com/playbooks/product-packshots.md): Turn one product photo into white, colored and transparent packshots with the wordmark kept pixel for pixel, a print upscale and a 3D model. (updated 2026-10-16) - [Place a real product in lifestyle scenes](https://learn.scenario.com/playbooks/product-lifestyle-scenes.md): Put one real product into several believable scenes with matching light, while the wordmark and shape stay exact. Includes a failed angle and its fix. (updated 2026-10-16) - [Fashion try-on, colorways and model changes](https://learn.scenario.com/playbooks/fashion-edits-and-try-on.md): Dress a model photo in a real garment from a flat-lay, change its color, then put it on a different model, while the print and the photo stay exact. (updated 2026-10-16) - [Give a whole team one brand look](https://learn.scenario.com/playbooks/brand-style-model.md): Turn approved campaign images into one brand look the whole team applies: a reference set now, a trained style model at volume, instructions for agents. (updated 2026-10-16) - [Mascot pose and expression library](https://learn.scenario.com/playbooks/mascot-pose-and-expression-library.md): Lock a mascot with a rules sheet, then build on-model poses, short loops, an ad and a web hero from one prompt template. (updated 2026-10-16) - [Seasonal and market variants of one approved shot](https://learn.scenario.com/playbooks/edit-one-thing-campaign.md): Make seasonal, market and faction variants of approved work, from one masked zone to a full restyle, while the product, silhouettes and architecture stay fixed and every version is checked against the original. (updated 2026-10-16) - [A presenter video, localized for other markets](https://learn.scenario.com/playbooks/presenter-video-with-avatar.md): A short presenter video with a consistent invented host (portrait, voice, lip sync), then dubbed into another language with lips re-synced and subtitles set in code. Two shoot-outs, checked with frames and transcripts. (updated 2026-10-12) - [Creator-style product video from a product image](https://learn.scenario.com/playbooks/creator-style-product-video.md): Turn a product image into a short vertical creator-style video with the UGC Apps or their models, then add the app screen, end card and button in code. (updated 2026-10-16) - [Run a model shoot-out for your studio](https://learn.scenario.com/playbooks/compare-models-for-your-studio.md): Pick the model for a recurring job with a fair, repeatable shoot-out: same input, same prompt, a scorecard, and a recorded winner and runner-up. (updated 2026-10-16) - [Package a production process as a team App](https://learn.scenario.com/playbooks/team-asset-pipeline-app.md): Turn a repeated production step into an App with fixed rules, an approval step and a two-field form, so anyone on the team gets the same result. (updated 2026-10-16) ## Admin and governance - [Set up your workspace](https://learn.scenario.com/teams/set-up-your-workspace.md): How an organization, its projects and its members fit together, and the rules an enterprise sets once for every surface. (updated 2026-11-11) - [People and access](https://learn.scenario.com/teams/people-and-access.md): Invite people with the right roles, sign them in with SSO, give partners one project, and remove access cleanly. (updated 2026-11-11) - [Control model access](https://learn.scenario.com/teams/model-access.md): Choose which models the organization and each project can use, and find why a member cannot see one. (updated 2026-11-11) - [Spend and usage](https://learn.scenario.com/teams/spend-and-usage.md): Cap what a member, project or API key can spend, get warned in time, and read where credits go. (updated 2026-11-11) - [Content and security](https://learn.scenario.com/teams/content-and-security.md): What you own, where data goes, and the controls that watermark, check and gate what your team generates. (updated 2026-11-11) - [Work as a team](https://learn.scenario.com/teams/share-and-roll-out.md): Share your team's work and workflows, give the Agent shared rules, and bring people in. (updated 2026-11-11)