All use cases
1.a Film DoneIntermediate
One campaign idea, a family of ad variations
Build a family of ads from one idea, varying the setting and copy while product, look and layout stay fixed. Copy is set in code so it is always exact.
1.b Film DoneIntermediate
Creator-style product video from a product image
Turn a product image into a short vertical creator-style video with the UGC Apps or their models, then add the app screen, end card and button in code.
1.c Film DoneIntermediate
Seasonal and market variants of one approved shot
Make seasonal, market and faction variants of approved work, from one masked zone to a full restyle, while the product, silhouettes and architecture stay fixed and every version is checked against the original.
1.dComing soon DoneIntermediate
Make key art and every format from one master
Compose one master with room for a title, crop it where you can, extend it to wide and tall ratios where you must, paste the master back to keep the product exact, and cut every store, feed and banner format from it.
1.eComing soon DoneIntermediate
Mascot pose and expression library
Lock a mascot with a rules sheet, then build on-model poses, short loops, an ad and a web hero from one prompt template.
1.f Film DoneIntermediate
Make mobile user acquisition video ads with testable hooks
Build vertical video ads as hook, body and end card, generate two hooks from your game art, and assemble variants that share one body for A/B tests.
1.gComing soon DoneIntermediate
A presenter video, localized for other markets
A short presenter video with a consistent invented host (portrait, voice, lip sync), then dubbed into another language with lips re-synced and subtitles set in code. Two shoot-outs, checked with frames and transcripts.
2.a Film DoneAdvanced
Give a whole team one brand look
Turn approved campaign images into one brand look the whole team applies: a reference set now, a trained style model at volume, instructions for agents.