About this lesson
This lesson makes 3D models light enough for a game, with low poly, voxels and LODs. The models and settings in this lesson are as of November 2026.
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- A game draws many characters at once, so every triangle counts; always check the count after you generate.
- For a new game model, use Tripo P2 or Meshy Smart Topology; to lighten a model you have, use Tripo Retopology.
- Voxel models are made of cubes, and LODs are lighter copies the engine swaps in at a distance.



