Make game-ready 3D models: low poly, voxel and LODs

Make light game models: Tripo P2 and Meshy Smart Topology at a 3,000 face target, Smart Low Poly, Tripo Retopology v3, voxels with Tripo Stylization and Voxel Crafter, and an LOD chain with Claude Opus 5.5 3D.

  • Lesson 8 of 13
  • Checked Nov 10, 2026
Tutorial film3:11 Captions

About this lesson

This lesson makes 3D models light enough for a game, with low poly, voxels and LODs. The models and settings in this lesson are as of November 2026.

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  • A game draws many characters at once, so every triangle counts; always check the count after you generate.
  • For a new game model, use Tripo P2 or Meshy Smart Topology; to lighten a model you have, use Tripo Retopology.
  • Voxel models are made of cubes, and LODs are lighter copies the engine swaps in at a distance.
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