About this lesson
A prompt that works once can fail on the next character. This lesson shows how the anatomy-sketch prompt from the last lesson is written so it works every time, on any character, then adds the prompts for the other three sheets of Anatomy reference sheets: a plain pencil sketch, a gray sculpt and a textured sculpt. Every look gets its own style prompt and Prompt Builder, and all four share one framing rule. The models and settings in this lesson are as of November 2026.
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- Write each prompt in four parts, in the same order: what to make, what to keep, the hard rules, then the style.
- Name every kind of part the model must keep, in capitals, so it works on any character.
- Keep one shared rule in its own Text node and join it to every style with a Prompt Builder, so one change reaches every look.
Step by step in the web app (12 steps)Hide the steps
Open the workflow
Open Workflows › Workflows, Project tab, open Anatomy reference sheets and click Switch to Edit Mode.
Read the style prompt
Open 2. Style C - Anatomy: it reads make, keep, the hard rules in capitals, then the style and what to leave out. All four prompts follow that order.
PromptRedraw this character illustration as a traditional graphite pencil sketch on textured off-white paper. Keep the exact same pose, proportions, silhouette, outfit, camera angle and framing as the source. PRESERVE EVERY ELEMENT OF THE CHARACTER: capes, cloaks, hoods, belts, straps, armor, gloves, boots, bags, weapons, wings, tails, jewelry and hair must all be drawn, with the same shape, length and placement as in the reference. Do not remove or simplify any part of the design. Hand-drawn look: confident construction lines, light underdrawing still visible, expressive contour linework, no cross-hatching. Monochrome graphite only — no color, no digital gradients, no background scenery, just clean paper. Overlay a drawing of the body anatomy drawn in basic geometry (spheres and cylinders etc.) in clean blue pencil line, revealing the body shape hidden by clothes and equipment. Style: professional character design study sketch from an artist's sketchbook, figure drawing reference, no text, no watermark.Find the shared rule
The framing rule lives only in 1. Full Body + 9:16, and each Prompt Builder adds it at the end. Change it once and every look follows.
Label the switch
Double-click the framing node's title and add
(empty = keep framing): an empty rule keeps each image's own framing.Line up the first look
Zoom out with - and line up the first look in a row: style, Prompt Builder, generator. Move the framing rule under the character.
Add Style B, the pencil sketch
Add a Text node named
2. Style B - Penciland paste the pencil prompt: Style C without the blue anatomy lines.PromptRedraw this character illustration as a traditional graphite pencil sketch on textured off-white paper. Keep the exact same pose, proportions, silhouette, outfit, camera angle and framing as the source. PRESERVE EVERY ELEMENT OF THE CHARACTER: capes, cloaks, hoods, belts, straps, armor, gloves, boots, bags, weapons, wings, tails, jewelry and hair must all be drawn, with the same shape, length and placement as in the reference. Do not remove or simplify any part of the design. Hand-drawn look: confident construction lines, light underdrawing still visible, expressive contour linework, no cross-hatching, a few darker accent strokes for depth, subtle eraser highlights. Monochrome graphite only — no color, no digital gradients, no background scenery, just clean paper. Style: professional character design study sketch from an artist's sketchbook, figure drawing reference, no text, no watermark.Add Final Prompt B
Add a Prompt Builder named
3. Final Prompt B, wire in the pencil prompt and the framing rule, and build the template: style chip, blank line, framing chip.Add Style A, the gray sculpt
Add a Text node named
2. Style A - Gray Sculptand paste the gray sculpt prompt. It changes only the surface, never the shape.PromptConvert this character illustration into a neutral gray digital sculpture — an artist's anatomy/form reference maquette, like a ZBrush sculpt rendered with a matte gray matcap material. Keep the exact same pose, proportions, silhouette, camera angle and framing as the source. PRESERVE EVERY ELEMENT OF THE CHARACTER. Do not delete, simplify or omit anything that exists in the source image: capes, cloaks, coats, hoods, scarves, skirts, belts, straps, harnesses, armor pieces, pauldrons, gloves, boots, bags, weapons, tools, wings, tails, horns, jewelry, hair strands and any other accessory or equipment must all be present and sculpted as part of the statue, with the same shape, size, length, flow and placement as in the reference. Sculpt hair and flowing fabric (cape, cloak, coat tails) as solid gray sculpted volumes with the same drape and direction of movement. If an element is unclear in the source, sculpt a plausible version of it rather than removing it. Nothing may be replaced by bare body. Under the outfit, the body reads as a simple, modest, opaque full-coverage form-fitting bodysuit (long sleeves, full legs, high neckline) sculpted as part of the statue, so the underlying muscle structure and body forms read clearly through smooth, seamless surfacing. Fully clothed, non-revealing, no skin exposure beyond head and hands, no suggestive posing — a museum-style study figurine. Neutralize only SURFACE APPEARANCE, never geometry: remove all color, hair color, fabric texture, patterns, prints, logos and background detail, and render every element — body, outfit, cape, hair, gear — in one uniform mid-gray clay material with soft studio lighting, gentle specular matcap shading and a subtle rim light, on a plain neutral dark gray backdrop. Style: professional anatomy study reference, sculpting maquette, clean topology and clearly defined muscle groups and form volumes, no text, no watermark.Add Final Prompt A
Add
3. Final Prompt A, wire in Style A and the framing rule, and build it the same way.Add Style D, the textured sculpt
Add a Text node named
2. Style D - Texturedand paste the textured sculpt prompt: the same sculpture in her real colors and materials.PromptConvert this character illustration into a 3D digital sculpture — a fully textured render of the character as a collectible statue / game-ready model, like a ZBrush sculpt with the original color textures and materials applied. Keep the exact same pose, proportions, silhouette, camera angle and framing as the source. KEEP THE ORIGINAL COLORS AND TEXTURES. Match the character's palette exactly as seen in the reference: skin tone, hair color, eye color, and every color of the outfit, cape, armor and accessories. Reproduce the material qualities of each part — matte or worn fabric with visible weave, brushed or scratched metal with real specular highlights, glossy leather, rough stone, translucent gems, glowing emissive parts — so each surface reads as its real material, not as clay. PRESERVE EVERY ELEMENT OF THE CHARACTER. Do not delete, simplify or omit anything that exists in the source image: capes, cloaks, coats, hoods, scarves, skirts, belts, straps, harnesses, armor pieces, pauldrons, gloves, boots, bags, weapons, tools, wings, tails, horns, jewelry, hair strands and any other accessory or equipment must all be present and sculpted, with the same shape, size, length, flow and placement as in the reference. Sculpt hair and flowing fabric as solid volumes with the same drape and direction of movement. If an element is unclear in the source, sculpt a plausible version of it rather than removing it. The figure is fully clothed and modest — no skin exposure beyond what the outfit already leaves visible, no suggestive posing. A display statue. Render it as a clean 3D render: crisp sculpted geometry, high-detail surface work, soft neutral studio lighting with a subtle rim light, soft contact shadows, on a plain neutral dark gray backdrop. No painted-illustration look, no 2D shading — it must read as a physical sculpted and painted figure. Style: professional character turnaround render, collectible figure product shot, no text, no watermark.Add Final Prompt D
Add
3. Final Prompt D, wire in Style D and the framing rule, and build the template.Check the four rows
Check four style nodes and four Prompt Builders, each with its own style chip and the framing chip. The workflow saves as you work; close it with the X at the top left.



