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Set up your workspace

How an organization, its projects and its members fit together, and the rules an enterprise sets once for every surface.

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Before you invite anyone or set any rules, it helps to see how a Scenario workspace is built. This lesson walks through the Starforge Games organization: its projects, the two roles every person has, where the settings live, and how assets, models and workflows move from one project to another.

Quick version

  1. Click the pill at the top left to see your organizations on the left and their projects on the right.
  2. Click the gear next to the organization to open Settings: Organization for everything shared, Project for the project you are in.
  3. Give each person an organization role (Admin or Member) and a role in each project (Owner, Contributor or Viewer).
  4. Set rules at the organization level; a project can only make them stricter.
  5. Move work on purpose: Transfer for an asset, Transfer Model for a model, export and import for a workflow.

Before you start

  • You need to be an organization Admin to change organization settings. Members can see and use the projects they belong to, and nothing else.
  • Two levels hold everything. The organization is the top level: it holds the plan, the shared credits, the members and every rule your team works under. Projects sit inside it and hold the work: assets, models, workflows and collections.
  • Content stays inside its project. What you generate or train in one project is not visible in another until you transfer it.
  • Admin settings depend on your plan. Several of the controls shown here (Quality Gate, IP Detection, Watermark, the Solo project mode) are Enterprise features.

Step 1: Read the pill

Everything starts from the pill at the top left of the top bar. It shows where you are: here, the organization Starforge Games and the project Tour Demo.

Click it. Two columns open:

  • Organizations, on the left, lists every organization you belong to. The + at the top of the column creates a new one.
  • Projects, on the right, lists the projects of the selected organization, with your role in each one. Recent projects come first, then Other projects. Use Search... or the A-Z sort when the list gets long.

A good rule is one project per product, client or campaign, plus a sandbox for trying things out. Admins create new projects with the + at the top of the Projects column.

Whatever you generate goes into the project selected here, so check the pill before you start.

The pill open: Starforge Games selected under Organizations, with its 17 projects on the right and the gear next to the organization

Step 2: Open Settings

To manage all of this, click the gear next to the organization in the pill. (Each project has its own gear too, which opens the same page on that project's settings.) Settings opens with a left panel in three layers, the same layers as the workspace:

  • Organization ("Defaults for every project") is for everything shared.
  • Project ("Settings for this project") is for the project you are in.
  • You ("Your personal preferences"), further down, holds your own profile and preferences.

Step 3: Give each person an organization role

Permissions work in layers too. Start with the organization: open Organization › Members. The page shows how many seats are used and available, the Invite Members and Import CSV buttons, a Default usage limit card, and the list of Organization Members with each person's Usage and Role.

Each person is an Admin or a Member:

Organization roleWhat they can doBest for
AdminRun the organization: billing, members, settings, models and project creationTeam leads, administrators, the account owner
MemberWork in the projects they are added to, and nothing else; no organization settingsEveryone who makes things, collaborators, clients
Organization › Members: 9 of 15 seats used, the Invite Members and Import CSV buttons, and each member's usage and role

Step 4: Give each person a project role

Then each project has roles of its own. Open Project › Members. Here you add people who are already in the organization (Invite a user to this project, pick a role, Add) and set their role in this project:

Project roleWhat they can do
OwnerManage the project's members and settings, and see its analytics
ContributorMake things: generate, train, import and edit assets
ViewerOnly look at the project and its assets

So every person has two roles: one in the organization, and one in each project they join. An organization Member can be the Owner of one project and a Viewer in another. The next lesson invites people and sets these roles.

Project › Members for Tour Demo, with the Role filter open on Owner, Contributor and Viewer

Step 5: See how settings narrow from organization to project

Settings follow the same layers. Take models.

Under Organization, Models is the list your whole team can use. At the top, Project overrides lists the projects that narrow it. Two switches set the default for new releases: Automatically enable new models (new models are available to your team as soon as they launch; turn it off to approve each release yourself) and Display disabled models (admins only). Below are Disable All Models, Enable All Models, filters, and a switch per model in the Active column.

Organization › Models with Project overrides, Automatically enable new models switched on, and the model list

Under Project, Models narrows that list for one project. Its Model access card says it plainly: you can disable more models for this project, but models blocked by your organization stay unavailable. Each model here shows Inherited next to its switch until you change it, and Organization Settings takes you back up a level.

The organization sets the default, and a project can only be stricter, never looser. Lesson 3 covers models in detail.

Project › Models for Tour Demo: the Model access card and every model marked Inherited

Step 6: Know where every organization setting lives

Organization settings is where admins decide everything for the organization. The left panel, under Organization:

SettingWhat it holdsLesson
GeneralOrganization name, logo and Organization IDThis one
MembersWho is in, their organization role, seats, per-member limitsPeople and access
ProjectsEvery project, and its IDThis one
Analytics, Activity TrailUsage over time, and who did whatSpend and usage
ModelsWhich models your team can useModel access
Quality Gate, IP Detection, WatermarkContent controls on what gets generatedContent and security
External KeysYour own provider keysModel access
Agent, API Keys, WebhooksThe agent, programmatic access and job notificationsShare and roll out
Billing, Compute plannerPlan, seats, compute units and forecastsSpend and usage
Support, Danger zoneHelp channels, and deleting the organization

Most of these have a project version too, under Project, which can only be stricter: General, Visibility, Usage limit, Members, Analytics, Models, Quality Gate, IP Detection, Task attribution, Watermark, External Keys, Webhooks, Agent and Danger zone.

Spend can be capped at every level: per project here, under Project › Usage limit, and per member or per API key. The project limit caps the compute units (CU) the project can spend per billing period, across all its members and API keys. Leave it empty for no limit. Only organization admins can change it.

Project › Usage limit for Tour Demo: the CU field and Save limit, with the CU used this billing period

Step 7: Move work between projects

Work never moves between projects on its own. Each kind of work has its own way across:

  • An asset. Open it and click Transfer at the top right of the viewer. In Transfer 1 asset, paste the Project ID of the other project and click Transfer. A copy goes there, and the original stays where it was. You'll find every project's ID under Organization › Projects in Settings. You can also transfer from an asset's ... menu in the gallery, or select several assets and use Transfer in the bar at the bottom.
  • A custom model. Use Transfer Model in the model's menu.
  • A workflow. Export it, then Import it in the other project from the Workflows page.

A transferred asset keeps its prompt and the main settings of its generation, but it can't be regenerated in the new project. You can only transfer to projects in the same organization.

The Transfer 1 asset dialog: the asset is copied to the project you choose and the original remains in Tour Demo
The Workflows page for the Tour Demo project, with Create and Import at the top right

Projects in more detail

  • Visibility (Enterprise). Under Project › Visibility, a project is Collaborative (everyone in it sees and edits every asset and model, the default) or Solo (each person sees only their own work). Owners can switch at any time, for example Solo for early concepting, then Collaborative for production.
  • Project analytics. Owners see the project's own activity under Project › Analytics.
  • Deleting a project. Project › Danger zone › Delete project, then type the project's name. It removes the project's models, uploads and outputs for good, with no trash. Transfer or download what you want to keep first. You can't delete the last project in an organization.
  • Deleting the organization. Organization › Danger zone. You can't delete one with an active subscription or your only organization.

Common problems

What you seeWhat to do
A generation landed in the wrong projectCheck the pill before you generate; transfer the asset to the right project
Someone can't see a projectAdd them under Project › Members; they must already be in the organization
Someone can see the project but can't generateTheir project role is Viewer; make them a Contributor
A project can't turn a model onThe organization has it off; only an Admin can enable it under Organization › Models
You don't see Organization settingsYou are a Member; ask an Admin
A transferred asset can't be regeneratedExpected: the prompt and settings come across, the generation can't be replayed

What's next

The organization is where admins govern everything, projects hold the work, and every person has a role at both levels. Next, People and access invites your team, sets those roles and turns on single sign-on.

  • For Admin
  • Page 1 of 6 in Admin and governance

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