Process your 3D model

Remesh, UV unwrap and texture a 3D model in one run: retopology from about 800,000 triangles to under 5,000 faces, UV unwrapping into larger islands, then retexture with the original image or a new reference.

  • Lesson 4 of 13
  • Checked Nov 10, 2026
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About this lesson

This lesson takes a finished 3D model and processes it, step by step, in one workflow. The models and settings in this lesson are as of November 2026.

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  • The public Optimize 3D Model workflow runs retopology (a remesh to a clean, light mesh), UV unwrapping and retexture in one run.
  • Retopology rebuilds a clean, light mesh and bakes the detail of the original into the new texture.
  • New UVs carry no texture, so retexture paints a new one, from the original image or from a new reference.
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