About this lesson
This lesson makes seamless textures and PBR materials, and shows them react to light on a 3D model. The models and settings in this lesson are as of November 2026.
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- A seamless texture is a tile whose edges match; check it by repeating it three by three and looking where the copies meet.
- Scenario Texture makes the tile from a prompt with Erase Seam on; PATINA Material makes the texture and five PBR maps in one run.
- Connect the maps to the Principled shader: base color in sRGB, every other map Non-Color, the normal map through a Normal Map node.



