All use cases
1.aComing soon DoneIntermediate
Build a game UI kit ready for nine-slicing
Generate buttons, panels, frames and bars with no text and true transparency, then slice them so they stretch to any size and any language.
1.b Film DoneIntermediate
Make isometric tiles and buildings from sketches
Turn rough layout sketches into a matching set of isometric buildings, upgrades and ground tiles that share one projection, light and palette.
1.c Film DoneIntermediate
Turn a sketch into a finished prop, in 2D and 3D
Take a sketch of a game prop to a clean transparent render that follows every line, then to a textured 3D model under a triangle budget, compare two 3D models, check scale and maps, and export to an engine.
2.a Film DoneAdvanced
Build a character sheet and keep it consistent across scenes
Design one original character, derive a turnaround, an expression sheet and an outfit sheet from her, then place her in new scenes and next to a second character without her face, hair or clothes drifting.
2.b Film DoneAdvanced
Make sprite sheets and eight-direction sprites
Turn a pixel character into engine-ready sheets, a four-direction walk, a sword attack cut from a video clip, and all eight facings from one image, snapped to a pixel grid and cut in code.
2.c Film DoneAdvanced
Make a consistent icon set and item catalog
Produce a matching set of ability icons and a growing item catalog with tiers and chromas by approving one style anchor at full and small size, then generating every other cell from it, one job per line.
2.dComing soon DoneAdvanced
Take a character from concept to rigged, animated 3D
Turn an approved character image into a textured 3D mesh, auto-rig it with a humanoid skeleton, and check the walk and run clips before the engine.
2.e Film DoneAdvanced
Cut a game trailer with score and sound
Plan a 21-second teaser as a shot list, animate approved key frames, score it first and cut to the hits with title cards set in code; then give a locked trailer cut a full soundtrack of score, timed foley and a hero effect, mixed to a target loudness.